The Change.org Foundation oversees two mutually supporting organizations: (1) Change.org Public Benefit Corporation (PBC), a wholly owned corporate subsidiary, and (2) Change.org Programs, the charitable activities of the Foundation.
A place to post an opinion you accept may be flawed, in an effort to understand other perspectives on the issue. Enter with a mindset for conversation, not debate.
Change Research provides fast, affordable and accurate public opinion polling at 80 to 90 percent less than traditional polls with the goal of ensuring that every forward-thinking candidate and campaign has access to the actionable insight they need to win
In 2020, the initiative launched a yearly civic innovation and governance training to empower community champions to become lifelong changemakers by developing and scaling solutions for disrupting civic participation and improving governance and social justice in their communities.
The Global Innovations in Democracy: Parliamentary Exchange (GID), led by the Institute for Democratic Engagement and Accountability (IDEA) at The Ohio State University, and the Center for Democracy Innovation (now part of the National Civic League), was established in 2022 to provide a global forum for legislators to discuss the most innovative methods and tools for gathering input, overcoming divisions, building trust, and gaining public support for public policy.
It can be tough for government decision makers to find current, reliable information on tried-and-tested technologies. The Exchange solves that problem by serving as a one-stop shop, featuring over 500 digital tools, products and opportunities for government technology decision makers, IT developers, and product vendors.
The Digital Donors Exchange, or DDX, is a community of global digital development funders who are committed to improving the lives of all people through harnessing that power.
The Changemaker Award, which celebrates and recognises the best role model and leader from within the EIT Community's education programmes, and whose activities and achievements have the potential to generate a significant social impact.
Housing Courts Must Change! (HCMC) is a statewide campaign launched by the Right to Counsel NYC Coalition in 2020 to transform the courts across New York State (NYS) from an “eviction machine” to a place that holds landlords accountable, upholds tenants’ rights, and enables tenants to remain in their homes.
Drawing on literature from multiple disciplines, we propose a multi-faceted metric which future researchers, journalists and news agencies will be able to use when analysing media impact.
IT for Change is an NGO based in Bengaluru, India. IT for Change aims for a society in which digital technologies contribute to human rights, social justice and equity.
Initiators of successful political projects in a specific area of politics provide their know-how, experience and dos-and-don’ts in a highly motivating dialogue
When fintechs and nonprofits work together, they can offer a powerful combination of well-designed tech solutions and supportive relationships with trusted partners to improve financial health.
Design for Civic Change is a professional development program for government workers interested in implementing community-engaged design within their work.
This class uses the idea of values-driven design to help creators consider the politics of the technologies we use and which we bring into the world and teaches methods of research, design and deployment intended to help technologies meet the needs of real-world communities.
The Climate Change AI summer school is designed to educate and prepare participants with a background in artificial intelligence and/or a background in a climate-change related field to tackle major climate problems using AI.
Social Media Exchange (SMEX) is a media advocacy and development organization with more than 20 years’ experience in commercial, development, and postconflict media environments
Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational