Journalism, storytelling, and other forms of interactive media are critical to civic engagement in democracies. Here we track those media and journalism tech projects that directly relate to citizens working to shift power in society.
The Free Speech Project at Georgetown University works to document and analyze the ways Free Speech is threatened in the United States through its flagship enterprise, the Free Speech Tracker, an online tool for monitoring Free Speech challenges and controversies in education, civil society, and government.
The New York Times beta Android app appears to be experimenting with a GoFundMe link to help readers touched by a story give back. Newspapers have run fundraising drives for local residents for years,...
HealthTools gives citizens localised answers to everyday health challenges via SMS and the web to help the mwananchi get the best medical care. Data is from reputable official sources, with additional crowd verification
A place to post an opinion you accept may be flawed, in an effort to understand other perspectives on the issue. Enter with a mindset for conversation, not debate.
Did you know that you can use Minecraft for more than a simple fun? Learn about great Block by Block initiative for community participation in urban design.
Demagog Association is Poland's first factchecking organization. It's main aim is the improvement of the quality of the public debate through unbiased and reliable information.
Northwestern University, Campus Drive, Evanston, IL, USA
With local journalism in crisis, Northwestern University has assembled a team of experts in digital innovation, audience understanding and business strategy. The goal: reinvent the relationship between news organizations and audiences to elevate enterprises that empower citizens.
Developed by the non-profit Cortico, the Local Voices Network (LVN) is a unique physical-digital network designed to bring under-heard community voices, perspectives and stories to the center of a healthier public dialogue.
iCivics works to ensure every student in America receives a quality and engaging civic education and graduates from high school well prepared and enthusiastic for citizenship
a convenient place to verify that our efforts are to have hope in the future cleaner network environment, cultivate hope we have a verification message can alert attitude Instead of sharing information. // 對於 MyGoPen 的起源是希望協助長輩或有資訊落差的朋友們,有個方便查證的地方,我們的努力是希望未來能有更乾淨的網路環境,希望培養大家都有個可以警戒查證訊息的態度,而不是人云亦云的分享資訊。
As part of its Tech & Check Cooperative, the Reporters’ Lab is serving as a hub for automated fact-checking to connect journalists and technologists around the world. The conference gave them an opportunity to demonstrate current projects and discuss the big challenges of automation.
The basic idea of the game is to end the monopolistic practices of the 3-company-combinations of the game board. The players are Trust-Busting lawyers going about the board slapping lawsuits on the monopolies. The winning trust buster is the one who ends with the largest number of social-credit points when one of the players runs out of money.There are 3 kinds of company combinations on the board: Oligopolies, Trusts and Monopolies, marked by one, two and three “accusation circles” respectively. “Accusing” is done by placing a small, round chip of the same color as your token on such a circle. When all accusation circles of a combination are covered, the monopolistic practices of that combination have been ended. An accusation chip can be bought from the “Budget-Commissioner”; when lending money, he provides a Social-Credit card as an IOU.Variant rules are supplied for a Low-Budget Game and a Trading Game.Anspach fought –and won– a vicious court battle against Hasbro (and others) over this game.Anti-Monopoly was briefly (1976-1982) published as “Anti” and “Anti-Monopoly II” was published as “Choice” whilst the company was forbidden to use the word “Monopoly”. In 1984 after prevailing in court the company used the names “Anti-Monopoly” and “Anti-Monopoly II” for its two games. In 1987, Anti-Monopoly was withdrawn and Anti-Monopoly II was renamed “Anti-Monopoly”. The game described here was produced as Anti-Monopoly before 1976 and from 1984 thru 1987. The game produced as Anti-Monopoly after 1987 is a different game, with the same name. Plenty of potential for confusion there, eh?
The Media Party is a three days event that brings together 2000 entrepreneurs, journalists, software programmers and designers from five Continents to work together for the future of media.
a fellowship program to empower social entrepreneurs, artists, activists, scholars and other catalysts to increase awareness, understanding and engagement around pressing areas of public interest, with particular attention to underrepresented communities and their ideas
The Annenberg Innovation Lab is a curious, creative and committed Think & Do Tank at the University of Southern California’s Annenberg School for Communication and Journalism
The Dangerous Speech Project was founded in 2010 to study speech (any form of human expression) that inspires violence between groups of people – and to find ways to mitigate this while protecting freedom of expression.
Built as a microcosm of Berlin, the game gives kids a chance to try out different roles in city life – and provides a testbed for ideas on real urban challenges