The Tech > Media > Games and gamification - (98)

Digital or analog games and activities designed to promote civic engagement and awareness through play. Many of the digital games are one-off projects, and aren’t maintained over long periods of time (for example, when browsers remove support for Adobe Flash). Gamification seeks to bring elements and mechanics of gameplay to more arduous tasks, like registering to vote.

Showing 98 Results

iCivics

iCivics works to ensure every student in America receives a quality and engaging civic education and graduates from high school well prepared and enthusiastic for citizenship

Anti-Monopoly

The basic idea of the game is to end the monopolistic practices of the 3-company-combinations of the game board. The players are Trust-Busting lawyers going about the board slapping lawsuits on the monopolies. The winning trust buster is the one who ends with the largest number of social-credit points when one of the players runs out of money.There are 3 kinds of company combinations on the board: Oligopolies, Trusts and Monopolies, marked by one, two and three “accusation circles” respectively. “Accusing” is done by placing a small, round chip of the same color as your token on such a circle. When all accusation circles of a combination are covered, the monopolistic practices of that combination have been ended. An accusation chip can be bought from the “Budget-Commissioner”; when lending money, he provides a Social-Credit card as an IOU.Variant rules are supplied for a Low-Budget Game and a Trading Game.Anspach fought –and won– a vicious court battle against Hasbro (and others) over this game.Anti-Monopoly was briefly (1976-1982) published as “Anti” and “Anti-Monopoly II” was published as “Choice” whilst the company was forbidden to use the word “Monopoly”. In 1984 after prevailing in court the company used the names “Anti-Monopoly” and “Anti-Monopoly II” for its two games. In 1987, Anti-Monopoly was withdrawn and Anti-Monopoly II was renamed “Anti-Monopoly”. The game described here was produced as Anti-Monopoly before 1976 and from 1984 thru 1987. The game produced as Anti-Monopoly after 1987 is a different game, with the same name. Plenty of potential for confusion there, eh?

NeMO-Net

NeMO-Net is a single player iPad game where players help NASA classify coral reefs by painting 3D and 2D images of coral.

NationStates

NationStates is a free nation simulation game. Build a nation and run it according to your own warped political ideals

Win the White House

Win the White House teaches students in grades 4-12 about the challenges of running for office by empowering them to create and manage their own presidential campaigns.

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