Digital or analog games and activities designed to promote civic engagement and awareness through play. Many of the digital games are one-off projects, and aren’t maintained over long periods of time (for example, when browsers remove support for Adobe Flash). Gamification seeks to bring elements and mechanics of gameplay to more arduous tasks, like registering to vote.
Quandary promotes ethical thinking and reasoning through a three-episode story that follows the development of a futuristic space colony on a new planet.
Win the White House teaches students in grades 4-12 about the challenges of running for office by empowering them to create and manage their own presidential campaigns.
Built as a microcosm of Berlin, the game gives kids a chance to try out different roles in city life – and provides a testbed for ideas on real urban challenges
Civic Seed is on online multi-player RGP to prepare college students for community service work that is now an integral ...