Digital or analog games and activities designed to promote civic engagement and awareness through play. Many of the digital games are one-off projects, and aren’t maintained over long periods of time (for example, when browsers remove support for Adobe Flash). Gamification seeks to bring elements and mechanics of gameplay to more arduous tasks, like registering to vote.
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An Android game that provided users with an immersive role playing experience of the 2019 Hong Kong protests
RePresent is a law game that provides self-represented parties in Connecticut with foundational advocacy experience.
Welcome to CiviClub. A community of people who think that being responsible with our society and our environment is not an obligation but a great opportunity.
Mannahatta: The Game is a location-based game for the iPhone that maps Manhattan's historical ecosystem onto its modern day streets. Players move from block to block and gain points when they make connections between the ecological elements that used to exist in the exact same location in 1609, when Henry Hudson first set foot on the island. Working individually or as part of a team, a player must cover a wide physical territory across the city to collect points, earn badges and move to the top of the leader board.
Civic engagement can take many forms and Cityflag, a mobile phone app that allows citizens to highlight and track local issues, wants to make it just a download away. Along with allowing users to post photos of infrastructure issues, Cityflag incorporates a social media tangent and mapping system where people can share infrastructure and City service […]
Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.
Players take on the role of suffragettes trying to occupy the House of Commons, or police officers trying to break up the protest.
Cast Your Vote teaches students how to evaluate what they hear politicians say, and to determine if they think they will keep their word in office.
We made a board game to discuss local economic policy ideas.
A card game that helps organizations and communities explore governance around a shared codebase, whether hypothetical or in a real-world collaboration.
Opportunity Awaits: Introducing (Port)Land of Opportunity, Our Newest Game
Get ready to ride the best motorized skateboard when you buy a Onewheel today! Designed and made in California from the highest quality components.
NeMO-Net is a single player iPad game where players help NASA classify coral reefs by painting 3D and 2D images of coral.
### What is Emerging Citizens? Emerging Citizens is a suite of digital multiplayer games and media literacy curriculum...
Built as a microcosm of Berlin, the game gives kids a chance to try out different roles in city life – and provides a testbed for ideas on real urban challenges
A game that puts you in the mindset of propagandists and agents promoting fake news, propaganda and hate-speech to help the user understand how fake news is made and promoted
Gauge the values, priorities, and prefrences of the crowd
The basic idea of the game is to end the monopolistic practices of the 3-company-combinations of the game board. The players are Trust-Busting lawyers going about the board slapping lawsuits on the monopolies. The winning trust buster is the one who ends with the largest number of social-credit points when one of the players runs out of money.There are 3 kinds of company combinations on the board: Oligopolies, Trusts and Monopolies, marked by one, two and three “accusation circles” respectively. “Accusing” is done by placing a small, round chip of the same color as your token on such a circle. When all accusation circles of a combination are covered, the monopolistic practices of that combination have been ended. An accusation chip can be bought from the “Budget-Commissioner”; when lending money, he provides a Social-Credit card as an IOU.Variant rules are supplied for a Low-Budget Game and a Trading Game.Anspach fought –and won– a vicious court battle against Hasbro (and others) over this game.Anti-Monopoly was briefly (1976-1982) published as “Anti” and “Anti-Monopoly II” was published as “Choice” whilst the company was forbidden to use the word “Monopoly”. In 1984 after prevailing in court the company used the names “Anti-Monopoly” and “Anti-Monopoly II” for its two games. In 1987, Anti-Monopoly was withdrawn and Anti-Monopoly II was renamed “Anti-Monopoly”. The game described here was produced as Anti-Monopoly before 1976 and from 1984 thru 1987. The game produced as Anti-Monopoly after 1987 is a different game, with the same name. Plenty of potential for confusion there, eh?